KORUM by worldhire

Senior Material Artist

Lighthouse Games

Industry
-
Location
Royal Leamington Spa, United Kingdom
Work mode
hybrid
Job type
Full-time
Annual salary
Not specified
Minimum experience
7+ years
Posted
14th August, 2026

Required skills

BlenderPhotogrammetryPhotographyGeologyArchitecture

About the role

Lighthouse Games is a new AAA studio in Leamington Spa. We are defined by our pedigree of talent and serious ambition to build a new best-in-class game. When you join us at Lighthouse, you’ll create the best work of your career within a collaborative, hybrid working environment. You’ll learn from the best and work alongside the future greats of the gaming industry.

As a Senior Material Artist, you will play a pivotal role in supporting the Art team with your specialist knowledge of material creation on a ground-breaking new IP. Supported by our Art Leadership, Technical Artists, and Scanning Artists, and leveraging the power of Unreal Engine – you will have everything needed to make world-class content.

Key Duties Include

  • Support the master material shaders design process, fostering a high standard of technical practices and artistic excellence in line with project goals. 
  • Create and maintain complex Unreal Master Material Shaders. 
  • Create PBR photo-realistic textures and Material Instances. 
  • Collaborating with the Art Director and other discipline leads to drive the development and innovation of material workflows that maximise visual impact. 
  • Establishing best practices for material creation, documentation of workflows, and the development of new tools and techniques 
  • Working with Technical Artists and Render Engineers to optimise shader content and ensure performance targets are met 
  • Driving research and implementation of advanced material techniques, technologies, and industry standards 
  • Extensive experience in development, implementation, optimisation and maintenance of complex photo-realistic PBR material shaders using Unreal’s node-based editor. 
  • Deep understanding of real-time rendering, lighting, workflows, and industry standards. 
  • Experience in creating realistic texture libraries covering extensive material types.  
  • Proficiency in development software and rendering tools such as Substance Painter/Designer, Max/Maya/Blender, Reality Capture etc. 
  • A passion for problem-solving and pushing artistic boundaries 
  • Exceptional organisational abilities. 

Desirable

  • Knowledge of photogrammetry and photography
  • Knowledge of geology, architecture or dendrology
  • Interest in motorsport

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